Taking pictures of the suit from all angles.
Converting images into a high-polygon mesh to use as a base for modeling.
Making the modeled asset easier to download by simplifying the mesh and transferring deails to a normal map.
Creating a bone structure and painting vertex weights to allow the mesh to deform correctly with animation.
Re-projecting UVs and baking textures to make indexing artworks using the UV map easier.
Final model, texture, and rigging ready for use within an Interactive Experience.